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Lucid soul game
Lucid soul game







lucid soul game
  1. #LUCID SOUL GAME PROFESSIONAL#
  2. #LUCID SOUL GAME SERIES#

Translating concept to the actual controller in hand gameplay. What has been the most challenging aspect of development? That’s what I’m personally after with the players, so it’s great to see and feel it during development as a new person comes on board for acting or art. But the best part is meeting new people, talking about Lucid Soul never gets old for me personally, but it’s that look on a person’s face when you explain it for the first time and feel the response sinking in. Oh man, everything! Honest truth, it’s a learning experience ground up, so every time you catch a bug, or pull a Picard Facepalm, or see a wandering pixel and blurt out “Oh hai Mark!”, it’s fun, knowing you have improvements to make on yourself and a game. What has been the most exciting aspect of development?

#LUCID SOUL GAME PROFESSIONAL#

But to try to be as professional as possible for all involved, 2022 October. The projected date is October of 2022 and we feel we can hit that mark, but if I could grab a professional that could drastically speed us into the Beta phase. How close are we to seeing the finished product?ĭepending on the final funding of the Kickstarter, I hope to speed our production up by hiring a Programmer, as that’s my task.

lucid soul game

Once the team has been finalized development is smooth, and it’s a treat to be able to know there’s quality because no one would want this game with my talent at the helm for art and pixel work.

lucid soul game

The past is littered with reaching out to people, asking their expertise and thoughts, trying to have them understand the Horror and artistic styles we’re after, and feeling out who can best slip in. Once Sangrde, our character artist came on board, pretty smooth. What has the developmental process been like? And we hope our influences shine through to all players. Horror tends to be all modern-day, so it felt fresh to bring Horror into the world of fantasy. and 4 or 2 in the U.S.), Final Fantasy Tactics, Shin Megami Tensei (Specifically Digital Devil Saga), and Silent Hill. So Game of Thrones-inspired what Lucid Soul is today feeling the time was right, but the history of it is the great classics, Chrono Trigger, Lunar: Silver Star, and more importantly Eternal Blue, Final Fantasy (Specifically 6 or 3 in the U.S. It influenced the design from the ground up to not only do maturity but what about the next evolution of our nostalgic JRPGs and RPGs of old… what about the villain? Not a “SURPRISE! YOU WERE EVIL!” style game, but one you knew going in, you will be the ‘bad guy’ or ‘girl’. So that show and the fact that you recognize MILLIONS of people gravitated to raw, gritty, adult fantasy, caused a massive shift in my concept. What WOULD happen if an evil prick ran the country? It wouldn’t be like Emperor Gestahl where the lust for power isn’t shown, it would be FELT. For those of us who love fantasy, it was the first to really embrace a true-to-life adult feeling to it. I, like many others, got hooked on a little show called Game of Thrones. I’ve been writing Lucid Soul since high school, but the game was written as a hero’s journey from Rubin’s perspective til about 5 years ago. What were the influences behind your game? Here’s what Jon Bookout had to say about Lucid Soul: Wanting to know more about this fantastically brutal-looking JRPG experience, I contacted Jon, the game’s head programmer to answer questions I had about the game, and what the final product will possibly bring to players looking for a potential game-changing entry into the widely popular genre. The game’s story revolves around the villains taking center-stage as opposed to the heroes, presenting a vast amount of wonderfully sadistic player characters to play as and develop over time.

lucid soul game

A turn-based RPG in basic design with a planned minimum of 30 hours of lifespan, it boasts a number of gameplay features new to the genre such as two-tier combat flow, the ability to play bosses, and a feature known as cinematic encounters, whereby certain battles take place across multiple screens.

#LUCID SOUL GAME SERIES#

Lucid Soul, developed by a team of numerous artists, coders, and musicians, and fronted by indie developer Jon Bookout of Las Vegas, Nevada, is a JRPG blending horror and dark fantasy inspired by classics of the genre such as Chrono Trigger and the Lunar series namely Eternal Blue and Silver Star. After once again scouting Kickstarter for more new video game prospects, I came across a title that is exceedingly different from any that I’ve yet to encounter this year.









Lucid soul game